So in the last tutorial, we setup our camera and cube and rendered the cube to the screen. Rendering a cube is nice but let’s start moving it around. (The source code can be found here.) Most if not...
So as stated in the previous tutorial, these first few lessons are going to cover a decent amount, so we can get to the more exciting parts of OpenGL and GLSL. In this tutorial, we will be positioning...
So this is just a quick little update of what we can do with our triangle from the previous tutorial, while the next tutorial is worked on. The goal of this tutorial is to pass a second attribute of c...
This is hopefully the first in what will be a weekly series of OpenGL tutorials. While I have not decided on a direction of where this is going, hopefully you can come back next week and learn some ne...
Beginner’s Procedural Generation At first when I was creating the blog, I figured that I would be writing mostly about graphics or using game development tools since I tend to work with both a b...