So in the last tutorial, we setup our camera and cube and rendered the cube to the screen. Rendering a cube is nice but let’s start moving it around. (The source code can be found here.) Most if not...
So as stated in the previous tutorial, these first few lessons are going to cover a decent amount, so we can get to the more exciting parts of OpenGL and GLSL. In this tutorial, we will be positioning...
So this is just a quick little update of what we can do with our triangle from the previous tutorial, while the next tutorial is worked on. The goal of this tutorial is to pass a second attribute of c...